12/5/2023 0 Comments Cheat codes for descent spaceThe player's spacecraft has a maximum energy capacity of 200 units energy is replenished from energy power-ups floating in the mines or ejected by destroyed enemies. The primary weapons in Descent use energy, with the exception of the Vulcan cannon, which uses traditional ammunition. The player accesses the three secret levels located in the asteroid belt using alternative exit doors hidden in specific levels. In the full version, the player moves on through twenty more mines in an outward pattern from Earth. The shareware version comprises seven levels. Each level is based in a mine located in various locations in the Solar System. Additionally, Descent 3's map system allowed the player the ability to move the viewpoint through the tunnels in map mode.ĭescent features 30 levels, three of which are secret levels. This was overcome in Descent 3 with the use of opaque wall brushes and lighting closely matching that found in-game. The use of wire-frame models meant that areas at varying distances would appear to mix together when overlapping. Use of the slide controls (commonly the joystick "Hat" switch) allows the player to navigate to areas of the map away from their current location. The game provides a navigational wire frame map that displays any area of the mine visited or seen by the player, which revolves around the player's position. One of its many supported input methods was mouselook, which at the time had not yet become standard in first person games. The game also supports the use of two independently configured joysticks. Use of a second input device with or without a keyboard provides a greater amount of control due to the additional degrees of movement. The player is given the choice to natively use a keyboard, mouse, joystick, or combinations of these devices. Descent 's unique movement controls also increase the possibility for players to experience motion sickness or nausea – a common complaint found in reviews for the game. By employing six degrees of movement, the player is given additional control for vertical movement and banking, introducing more movement controls than traditional FPS games. Traditional first-person shooter games require the player to only control two axes and their heading. These bonus points are based upon the player's shield and energy count, the skill level played, and a combination of picking up any hostages and safely rescuing them.ĭescent demands that players keep their sense of orientation in a fully 3D environment with a flight model featuring six degrees of freedom in zero-gravity. Bonus points are awarded upon completion of each level. Players can score points by destroying enemy robots, picking up power-ups, and detonating the reactor. ![]() The game is currently under development and slated for a 2017 release.Īs of December 2015, Descent had been withdrawn from sale via GOG.com and Steam due to a dispute between Parallax Software and publisher Interplay.ĭescent features a complementary points system. On MaMatt Toschlog and Mike Kulas (designers of the original Descent games) successfully funded Overload on Kickstarter, describing it as a 'spiritual successor' to the Descent series. ![]() On April 10, 2015, a prequel titled Descent: Underground was successfully funded on Kickstarter, raising over $600,000 USD through crowdfunding to bring Descent back to the PC with release expected in 2016. Contentsĭescent spawned two direct sequels: Descent II in 1996 and Descent 3 in 1999. The game is set out in the Solar System where the player is cast as the Material Defender, a mercenary hired by the PTMC. Ports were also announced for the Sega Saturn and Panasonic M2, but these were later cancelled. The game features six degrees of freedom gameplay and was followed by several expansion packs, as well as a 1996 port to the PlayStation. ![]() ![]() Descent is a 3D first-person shooter video game developed by Parallax Software and released by Interplay in Europe in 1995.
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